Writing NUnit Tests for Custom FxCop Rules
While I have my NUnit tests stubbed out for my custom FxCop rules, I've noticed that there's no good way to test my FxCop rules within an NUnit test. Sure, I can rip through my assembly and directly invoke
Check(), but that doesn't seem real graceful.
* Posted at 02.21.2005 09:50:58 AM CST | Link *