Writing Custom Rules for VS 2008 Code Analysis - What a Pain!

I am close to giving up.

With every single effin' upgrade to FxCop, the API breaks so badly that any former rules go haywire. So I have to spend hours of hacking and searching to try and figure out what the hell changed and how I can address it. The big problem now is that I have to use RuleUtilities.GetAssembly() to get a TypeNode, but that always throws a NullReferenceException, even though the file name I pass in is perfectly valid.

I really like Code Analysis, but I am so tired using an undocumented API.

Update: I'm guessing CommonUtilities is null...which means that something has to load it.

Update: Ha! HA, HA, HA! Think custom rules can't be tested? I think this is a promising start:

public void Initialize()
    AssemblyName commonAsmName = new AssemblyName(
        "FxCopCommon, Version=, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a");
    Assembly commonAsm = Assembly.Load(commonAsmName);
    Type prov = commonAsm.GetType(
        "Microsoft.FxCop.Common.CommonUtilitiesProvider", false);
    if(prov != null)
        object provInst = Activator.CreateInstance(prov, true);

        AssemblyName sdkAsmName = new AssemblyName(
            "FxCopSdk, Version=, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a");
        Assembly sdkAsm = Assembly.Load(sdkAsmName);

        Type intUtil = sdkAsm.GetType("Microsoft.FxCop.Sdk.InternalUtilities", false);
        if(intUtil != null)
                "s_commonUtilities", BindingFlags.NonPublic | BindingFlags.Static)
                .SetValue(null, provInst);

We'll see if this holds up...

Update: One step back...getting an error in ResolveAssemblyReference in CommonUtilitiesProvider...

* Posted at 03.30.2008 03:28:53 PM CST | Link *

Blog History